Lockheed Martin's head of emerging technology, Shelly Peterson, explained "What we want astronauts to be able to do is have maintenance capability that’s much more intuitive than going through text or drawing content."
Immediate next steps are to increase the devices' ease of use and wearability so that employees can begin to wear them for longer periods of time. Another hurdle that will need to be tackled is how easily content for the headset is created. Lockheed Martin however sees these obstacles as quickly surmountable. In fact, Brian O'Connor, vice president of manufacturing at Lockheed Martin, explained that "If you were to look five years down the road, I don’t think you will find an efficient manufacturing operation that doesn’t have this type of augmented reality to assist the operators."
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